About this event
Real-life-looking 3D graphics is a sought-after rendering feature consumers expect to have, not only on desktops but also on handheld devices. As a result, the development of ray tracing technology is speeding up and is described as the “next big thing” within the handheld GPU scene.
While new hardware with new technology, such as ray tracing, is entering the handheld device market, the role of GPU benchmarking becomes even more central. Are current GPU benchmarks up to date with today’s hardware technology, and how representative are the results?
In this 45-minute webinar, we’ll dig deeper into the future of mobile ray tracing technology and GPU benchmarking together with the company that pioneered the handheld GPU business - Imagination Technologies.
Tim Mamtora, Chief of Innovation at Imagination Technologies
Kristof Beets, VP, Technology Insights at Imagination Technologies
Tero Sarkkinen, Founder & CEO of Basemark
Mircea Cristea, GPUScore Product Owner at Basemark
Patric Ojala, Head of Product Management at Basemark
Basemark is a software company offering development tools for next generation autonomous and connected vehicles.