About this event
Join the Modo Product Designers at Foundry and a host of 3D design experts as we reveal Modo 15.0. From a ground-up re-envisioning of MeshFusion to the introduction of Quick-Cam for mPath, Modo 15.0 is sure to meaningfully enhance your every day.
With groundbreaking enhancements throughout the application, Modo 15.0 further establishes our commitment to workflow refinement and user experience. The discussion will be focused on the specific updates and how they set the stage for our vision of the future of 3D and design—you don’t want to miss this event.
The last 20 minutes will be a live Q&A session giving you the opportunity to ask the questions that are important to you.
This event is sponsored by Lenovo and AMD.
Greg Brown has been with the Foundry for 7 years showing off the awesomeness that is Modo. More recently, he's transitioned over to dvelopment as a product designer, helping to define the future of Foundrys 3D asset creation tools.
Lauren is an industrial designer working in footwear design in Oregon. She has worked in both product design and VFX for the past eight years and has been a fan of Modo since 701. Her passions are learning, teaching, solving problems, and helping others.
Michael McCarthy is an accomplished 3D artist and software designer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of fine arts training. Character and VFX are among Michael’s passions.
Ed Ferrari graduated with a BFA in Computer Animation from Miami International University of Art and Design. Ferrari a decade of a decade of experience in the film and television industry, worked as part of Foundry's Modo team, and currently is a 3D Production Artist for New Balance Athletics Inc...
John Bavaresco has nearly 20 years of experience as a visual effects artists. Currently he works at the Academy of Art University in San Francisco as a digital modeling instructor and recently he launched his own website, Modo Methods for Designers, which specializes in footwear modeling techniqu...
William Vaughan is an award-winning artist, writer, and director. He has trained thousands of CG artists and has created digital art for many top studios, including Nickelodeon and Pixar Animation Studios. He is currently leading a team of artists at New Balance as the Senior 3D Production Manager.
From creating computer graphics on his Atari 800 to becoming the CEO of Sabertooth Productions and Founder of Pixel Fondue, Greg has worn many hats in his 20-plus year career as an animator, modeler, compositor and editor in a variety of fields from biotech to game cinematics.
Our products help tackle complex visualization challenges to meet the demands of your customers and projects. With over 20 years of industry know-how and a focus on speed, quality and user-experience, we save you time so you can spend it bringing incredible ideas to life.
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