About this webinar
Join Foundry for our virtual meet-up as we reveal key product updates for Katana and Mari, and host some great guest speakers.
Guest speakers will include:
Katana’s upcoming release is tipped to be a game-changer for look development and lighting artists everywhere so this discussion isn’t to be missed. Foundry will also be sharing some exciting insights into what the future holds for Mari.
During the meet-up there will be a live Q&A session, giving you the chance to ask some questions to our industry panel.
Foundry Live is sponsored by our partners Dell & NVIDIA.
Trained in lighting and set design with a career that transitioned to a lighting focus in animation and vfx. After 15+ years in production Jordan joined Foundry. Currently the Director of Product for Look Development, Lighting and Pre-production tools at Foundry.
Nathan is a senior developer at Luma Pictures and has been part of the team for over 9 years. His focus orbits USD, Katana, and Arnold, but he’s also involved in cloud infrastructure to crowd pipelines. He also contributes to industry-standard open-source projects, including OpenImageIO and USD.
Rory is based out of Foundry's London office and drives the development road-map of Mari. Before joining Foundry in 2016, Rory was a VFX artist and pipeline TD, working on films including: Harry Potter and the Deathly Hallows, Prometheus and X-Men: First Class.
Over the course of his 10 years in the VFX industry, Cristian has held multiple roles from asset artist, CG Supervisor to his current role as VFX Supervisor at MR. X. Selected credits include The Shape of Water, Penny Dreadful, Goosebumps 2: Haunted Halloween, and Resident Evil: Retribution.
Jens Kafitz is a Texture & Look Dev artist that has worked on films such as The Hobbit Trilogy, Iron Man, Rise of the Planet of the Apes and Avengers. Since 2012 he develops the popular Mari Plugin 'MARI Extension Pack' and has extensive knowledge in integrating Mari into various pipelines.
A programmer who cross trained into VFX 12 years ago. After writing the initial documentation for Katana 1.0, Gary moved into production. Initially a Maya generalist but then at MPC as a lighter. After Lion King he returned to Foundry in 2018. He is now the Katana Associate Product Manager.
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