About this event
The upcoming releases of Katana 5.0 and Mari 5.0 are focused on reducing pipeline friction and facilitating creativity with improved artist tools. Featuring interoperability between Katana and Nuke, USD workflow enhancements, and tools that allow artists to accurately execute their vision, the 5.0 releases are focused on turning artists into Super-Artists.
Join Foundry’s Look Development and Lighting team during this special session as they dive into what’s next for Mari and Katana and get the opportunity to ask your need-to-know questions during a live Q&A.
Foundry Live is sponsored by Dell and NVIDIA and attendees will have the chance to win a NVIDIA RTX 5000, Foundry licenses and special prizes.
Since 2016, Charli has worked in a number of roles across our Mari team - playing a key part both in interacting with users and in working behind the scenes with the development team. She now steps into Associate Product Manager for Lookdev and brings her user-focused strengths to the LD&L team.
Arielle previously worked with Katana as a Pipeline Artist on animated films before starting at Foundry as a Creative Specialist, covering training and demos for Katana and Flix. She is now an Associate Product Manager for Katana Lighting.
A programmer who cross trained into VFX 12 years ago. After writing the initial documentation for Katana 1.0, Gary moved into production. Initially a Maya generalist but then at MPC as a lighter. After Lion King he returned to Foundry in 2018.
Rory drives the look development road-maps of Mari and Katana. Before joining Foundry in 2016, Rory was a VFX artist and pipeline TD, working on films including: Harry Potter and the Deathly Hallows, Prometheus and X-Men: First Class.
Our products help tackle complex visualization challenges to meet the demands of your customers and projects. With over 20 years of industry know-how and a focus on speed, quality and user-experience, we save you time so you can spend it bringing incredible ideas to life.
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