About this webinar
What does it take to stand out as a Texture Artist? How can textures be used to tell a story? Why do leading artists turn to Mari for texture painting?
To find out, join Rory Woodford, Mari Product Manager, and four expert Texture Artists for a conversation about the craft of texturing. The panel will cover the fundamentals of texturing and look development, the techniques used and the advantages of using Mari. The panel will also be answering live questions from the audience, so don’t miss this opportunity to ask your need-to-know questions!
Panelists will include:
Adam Goldstein - Framestore
Bikas Panigrahi - Method Studios
Chun Chun Yang - Scanline VFX
Raine Anderson - Creatures of Art
Raine is a self taught artist that has been working in the entertainment industry for over 20 years. He has worked for studios such as ILM, Weta and Pixar. Some of his film credits include Avatar, Rise of the Planet of the Apes, The Revenant, Valerian, Star Wars, Black Panther and Partysaurus Rex.
Adam worked on promotional art for Starcraft 2, Assassin's Creed, The Elder Scrolls and others before switching to film. Specializing in creature work, amongst his credits are Beauty and the Beast, Alien Covenant, Guardians of the Galaxy 2 and Blade Runner 2049 which earned him a VES award nomin...
Rory is based out of Foundry's London office and drives the development road-map of Mari. Before joining Foundry in 2016, Rory was a VFX artist and pipeline TD, working on films including: Harry Potter and the Deathly Hallows, Prometheus and X-Men: First Class.
Born and raised in India, Bikas began his visual effects career after receiving his diploma in Animation and VFX from Maya Academy of Cinematics. Currently Head of Assets at Method Studios Montreal, his recent work includes the upcoming superhero sequel Wonder Woman 1984, Birds of Prey, & Bloodshot.
Chun Chun Yang has worked in the film industry as a texture artist for the past 9 years in studios such as Industrial Light & Magic, Digital Domain, Sony ImageWorks and Prime Focus. She specializes in photo realistic film texturing and worked on projects such as Ready Player One, Bumble Bee, Alad...
Our products help tackle complex visualization challenges to meet the demands of your customers and projects. With over 20 years of industry know-how and a focus on speed, quality and user-experience, we save you time so you can spend it bringing incredible ideas to life.
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