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Foundry invites you to their event

Why Mari 5.0 was made for you

About this event

Join Foundry’s Look Development team as they showcase Mari 5.0’s new features which include fundamental USD advancements, an enhanced brush engine, and powerful procedural workflows that reduce pipeline friction and boost creative collaboration.

Peter Aversten, Texture Supervisor and Founder of Meshmen Studios, will review the latest performance enhancements, and Gaël Kerchenbaum, Creature and Texture Artist, will break down how Mari was used to create the dragon featured in the 5.0 splash screen. Together, they will discuss favorite features like the Bake Point Filter, which allows you to apply Filters to your procedural recipes in a completely repeatable and non-destructive way, and the highly requested Hue/Saturation/Value brush jittering.

Hosted by

  • Guest speaker
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    Peter Aversten Texture Supervisor @ Meshmen Studio

    Peter Aversten is a Texture Supervisor in the VFX industry and also drives the YouTube channel and blog Meshmen Studio where he helps artists get into the VFX industry "one pixel at a time". His credit list includes : Godzilla King of the Monsters, Justice League, The Antman and Fantastic beast and where to find them

  • Guest speaker
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    Gaël Kerchenbaum Character and Creature Artist @ Facebook AI

    Currently building a digital Zoo of animals for Facebook AI, Gael Kerchenbaum has been designing for years fantastical Creatures from concept to the final stage. Thanks to his work experience for well-known studios, Gael has helped us to promote Mari with his fearsome Dragon.

  • Team member
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    Charli Holt Associate Product Manager - Lookdev @ Foundry

    Since 2016, Charli has worked in a number of roles across our Mari team - playing a key part both in interacting with users and in working behind the scenes with the development team. She now steps into Associate Product Manager for Lookdev and brings her user-focused strengths to the LD&L team.

  • Team member
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    Rory Woodford Product Manager - Lookdev @ Foundry

    Rory drives the look development road-maps of Mari and Katana. Before joining Foundry in 2016, Rory was a VFX artist and pipeline TD, working on films including: Harry Potter and the Deathly Hallows, Prometheus and X-Men: First Class.

Foundry

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Our products help tackle complex visualization challenges to meet the demands of your customers and projects. With over 20 years of industry know-how and a focus on speed, quality and user-experience, we save you time so you can spend it bringing incredible ideas to life.