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Grads in Games invites you to their event

How to Get a Job as a Concept Artist in Games

About this event

Concept art is one of the most sought-after artistic fields in the games industry and getting your first job in concept art can be difficult, especially at an entry level. With this event, we hope to give people a better understanding of the role and help to show you how it can be done!

We’ll be discussing concept art with experts in the field who will be talking about their own journeys into employment and providing advice on how you can become a concept artist in the games industry.

We will be joined by games industry professionals working at Sucker Punch Productions, Atomhawk, Naughty Dog, One Pixel Brush & more.

Your hosts will be Andy Driver [Grads in Games] alongside Rachel Meinerding & Nicole Hendrix Herman [Concept Art Association].

Confirmed Panellists:

Shaddy Safadi - Art Director @ One Pixel Brush

Lola Zhang - Concept Artist @ Sucker Punch Productions

Darren Yeomans - Studio Director @ Atomhawk Design

Ashley Swidowski - Character Art Director @ Naughty Dog

Mark Anderson - Art Manager @ Archetype Entertainment

Hosted by

  • Guest speaker
    Darren Yeomans Studio Director @ Atomhawk Design

  • Guest speaker
    Lola Zhang Concept Artist @ Sucker Punch Productions

    Concept artist working within the entertainment industry. Currently at Sucker Punch Productions. Recent credits include: Halo Infinite. Lola Zhang is also a recent Artcenter grad.

  • Guest speaker
    Mark Anderson Archetype Entertainment @ Art Manager

    Building on a background in traditional art and design, Mark’s 25+ years in the games industry has taken him from the first polygonal sports games to building and managing art teams on some of the most beloved titles in the industry. He continues his journey at Archetype Entertainment, where the team is building a multiplatform roleplaying game in a brand-new science fiction universe. As a Principal Art Sourcer-er at Blizzard, he helped find and grow some of the brightest artists around the world for all of Blizzard’s internal game teams. Unable to stay away from development he then focused on mentoring and building the Hearthstone team as Art Manager. As Art Director at multiplayer specialist Certain Affinity, he built and directed art teams on some of the top console shooters in the world, including Halo, Doom and Call of Duty. A founding member of Sony's Santa Monica Studio, he successfully created the company’s first technical art department. The combination of that team’s a...

  • Guest speaker
    RM G
    Rachel Meinerding Concept Art Awards

  • Guest speaker
    Nicole Hendrix Herman Concept Art Association

  • Guest speaker
    Shaddy Safadi Art Director @ One Pixel Brush

    Creative Director and Founder of One Pixel Brush, 15 years of industry experience working with some of the most talented developers in the world on projects such as Uncharted 2,3,4, The Last of Us 1,2, Call of Duty, Horizon Zero Dawn, and dozens of other AAA games. Shaddy is commonly featured in Imagine FX, Expose, and Kotaku, and spoken at the Game Developers Conference and workshops around the world.

  • Guest speaker
    Ashley Swidowski Character Art Director @ Naughty Dog

    Ashley is a Concept Artist and Character Art Director at Naughty Dog who has designed and costumed iconic characters from the award winning games The Last of Us: Left Behind, Uncharted 4: A Thief's End, Uncharted: The Lost Legacy and The Last of Us Part II. Her passion for storytelling and character design spans an eight year career in the games industry and extends to clients such as HBO and Mondo.

  • Team member
    Andy Driver Operations Manager @ Grads in Games

Grads in Games

Helping more graduates make the leap from student to professional developer

Improving the link between the games industry & academia. Help & advice for students on how to find and prepare for jobs in the games industry.