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Video games have a rich history, dating back to the 1950s, and have since evolved into a global phenomenon, with billions of active gamers worldwide. Understanding the ethical implications of video games is crucial due to their widespread reach and potential effects on people and communities. The field of video game ethics encompasses the study of ethical dilemmas arising from interactive technology, including their influence on real-life behaviours and cognition, drawing on philosophical and empirical work to address these topics and adapt to emerging gaming industry challenges and societal values changes. This presentation takes an empirical approach, focusing on evidence from the literature regarding the impact of video games on gamers and their real-life behaviours. Drawing from clinical, cognitive, and social psychology perspectives, as well as video game research and social sciences, the discussion explores the effects of video games on humans. By bridging the gap between philosophical opinions and interdisciplinary empirical research, we hope to contribute to a deeper understanding of what constitutes ethical behaviour in the video game industry and how it can evolve to promote positive outcomes.
M.Sc Cyberpsychology /Associate Researcher Institute for Ethics in Artificial Intelligence (IEAI) Technical University of Munich / Doctoral Candidate Peter Löscher Chair of Business EthicsTechnical University of Munich / Women in Games Ambassador
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