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Foundry Session: Art of Texturing Panel

About this event

What does it take to stand out as a Texture Artist? How can textures be used to tell a story? Why do leading artists turn to Mari for texture painting?

To find out, join Rory Woodford, Mari Product Manager, and four expert Texture Artists for a conversation about the craft of texturing. The panel will cover the fundamentals of texturing and look development, the techniques used and the advantages of using Mari. The panel will also be answering live questions from the audience, so don’t miss this opportunity to ask your need-to-know questions!


Panelists will include:

Adam Goldstein - Framestore

Bikas Panigrahi - Method Studios

Chun Chun Yang - Scanline VFX

Raine Anderson - Creatures of Art


At a time when we’re not able to get together, Foundry is pleased to host webinars across industry-wide topics, developments and releases that we believe are relevant to our user base and the broader VFX and digital design communities. Our panel discussions are intended to provide an open forum for people to share their opinions, views and personal experiences. The views and opinions expressed belong to those that share them, and do not necessarily represent those of Foundry. Please read our policy for digital events.

Hosted by

  • Guest speaker
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    Raine Anderson Creative Development/ Look Supervisor @ Creatures of Art

    Raine is a self taught artist that has been working in the entertainment industry for over 20 years. He has worked for studios such as ILM, Weta and Pixar. Some of his film credits include Avatar, Rise of the Planet of the Apes, The Revenant, Valerian, Star Wars, Black Panther and Partysaurus Rex.

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    Adam Goldstein Lead Texture Artist @ Framestore

    Adam worked on promotional art for Starcraft 2, Assassin's Creed, The Elder Scrolls and others before switching to film. Specializing in creature work, amongst his credits are Beauty and the Beast, Alien Covenant, Guardians of the Galaxy 2 and Blade Runner 2049 which earned him a VES award nomination.

  • Guest speaker
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    Bikas Panigrahi Head of Assets @ Method Studios, Montreal

    Born and raised in India, Bikas began his visual effects career after receiving his diploma in Animation and VFX from Maya Academy of Cinematics. Currently Head of Assets at Method Studios Montreal, his recent work includes the upcoming superhero sequel Wonder Woman 1984, Birds of Prey, & Bloodshot.

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    Chun Chun Yang Texture Artist @ Scanline VFX

    Chun Chun Yang has worked in the film industry as a texture artist for the past 9 years in studios such as Industrial Light & Magic, Digital Domain, Sony ImageWorks and Prime Focus. She specializes in photo realistic film texturing and worked on projects such as Ready Player One, Bumble Bee, Aladdin, Beauty and The Beast.

Foundry

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Our products help tackle complex visualization challenges to meet the demands of your customers and projects. With over 20 years of industry know-how and a focus on speed, quality and user-experience, we save you time so you can spend it bringing incredible ideas to life.