Foundry invites you to their event

The completed Modo 16 series

About this event

Modo 16.1, the final release for the Modo 16 series, introduces an array of new tools and workflows any artist can leverage to make their daily work easier.

Modo pros Greg Leuenberger, Mateusz Losinski and William Vaughan have been helping with Modo 16.1 and picked their top features to share with you, including triplanar mapping, Advanced Viewport Improvements, the new decal workflow and more. Greg Brown, Modo Product Manager, will also provide a quick overview of the latest release and talk a bit about what’s in store for the Modo 17 series.

Hosted by

  • Guest speaker
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    Greg Leuenberger

    From creating computer graphics on his Atari 800 to becoming the CEO of Sabertooth Productions and Founder of Pixel Fondue, Greg has worn many hats in his 20-plus year career as an animator, modeler, compositor and editor in a variety of fields from biotech to game cinematics.

  • Guest speaker
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    William Vaughan Senior 3D Production Manager @ New Balance

    William Vaughan is an award-winning artist, writer, and director. He has trained thousands of CG artists and has created digital art for many top studios, including Nickelodeon and Pixar Animation Studios. He is currently leading a team of artists at New Balance as the Senior 3D Production Manager.

  • Team member
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    Greg Brown Product Owner/Designer @ Foundry

    Greg Brown has been with the Foundry for 7 years showing off the awesomeness that is Modo. More recently, he's transitioned over to dvelopment as a product designer, helping to define the future of Foundrys 3D asset creation tools.

  • Guest speaker
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    Mateusz Łosiński

Foundry

Imagination Engineered.

Our products help tackle complex visualization challenges to meet the demands of your customers and projects. With over 20 years of industry know-how and a focus on speed, quality and user-experience, we save you time so you can spend it bringing incredible ideas to life.