Foundry invites you to their event

Foundry Live: 3D Design Virtual Modo Meet-Up

About this event

In this session, we’ll be exploring the evolution of Modo and how it’s shaping design creation in a wide range of industries today.

Join the Modo product designers and developers during a series of interviews with industry professionals for a behind the scenes look into the upcoming Modo 14.1 release. During the session we will discuss the collaborative process of creating some of their favorite features and other various industry trends taking place across the world of 3D content creation in 2020.


Foundry Live is sponsored by our partners Dell & NVIDIA.


Hosted by

  • Team member
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    Greg Brown Product Owner/Designer @ Foundry

    Greg Brown has been with the Foundry for 7 years showing off the awesomeness that is Modo. More recently, he's transitioned over to dvelopment as a product designer, helping to define the future of Foundrys 3D asset creation tools.

  • Team member
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    Michael McCarthy Product Owner and Lead Designer @ Foundry

    Michael McCarthy is an accomplished 3D artist and software designer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of fine arts training. Character and VFX are among Michael’s passions.

  • Guest speaker
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    Greg Leuenberger

    From creating computer graphics on his Atari 800 to becoming the CEO of Sabertooth Productions and Founder of Pixel Fondue, Greg has worn many hats in his 20-plus year career as an animator, modeler, compositor and editor in a variety of fields from biotech to game cinematics.

  • Guest speaker
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    William Vaughan Senior 3D Production Manager @ New Balance

    William Vaughan is an award-winning artist, writer, and director. He has trained thousands of CG artists and has created digital art for many top studios, including Nickelodeon and Pixar Animation Studios. He is currently leading a team of artists at New Balance as the Senior 3D Production Manager.

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    Łukasz Pazera

    Lukasz is an independent, visual artist and programmer with a PhD in Fine Arts. He works in both traditional (drawing, painting) and digital (computer animation, programming) mediums. He is currently developing Auto Character System 3, the next installment of auto rigging tools for MODO.

  • Guest speaker
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    John Bavaresco

  • Guest speaker
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    Rich Hurrey

Foundry

Imagination Engineered.

Our products help tackle complex visualization challenges to meet the demands of your customers and projects. With over 20 years of industry know-how and a focus on speed, quality and user-experience, we save you time so you can spend it bringing incredible ideas to life.