Manyone invites you to their event

Building design systems worth investing in

About this event

Last year, we explored how design systems can be a genuine enabler for design teams. In this follow-up webinar, we’ll go one level deeper, responding directly to the questions that came up previously and focusing on the real make-or-break factors for design systems: governance, buy-in, and adoption.

Many design systems fail not because of poor components, but because ownership is unclear, decision-making is slow, or teams don’t see the value in using them. In this session, Manyone’s Kate McElroy and Craig Jenner will unpack how to design the system around the system.

You’ll gain practical insights on:

  • Common governance pitfalls that stall adoption
  • How to create buy-in across design, product, and dev
  • What “good adoption” really looks like
  • And, practical ways to evolve your system without slowing teams down

Join us for an open, pragmatic discussion grounded in real-world experience, followed by a live Q&A focused on your challenges, your organization, and what it takes to make a design system stick.

Hosted by

  • Team member
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    Craig Jenner Lead Design System Architect @ Manyone

    Craig is a Lead Designer based in London with a speciality in Design System Architecture. His curiosity and jack-of-all-trades background makes him particularly skilled at breaking down complex problems, systems, and narratives, and rebuilding them into something memorable for clients.

  • Team member
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    Kate McElroy Global Managing Partner @ Manyone

    Kate McElroy is Global Managing Partner at Manyone, leading teams across Germany, Spain, and the UK. With 15+ years at the intersection of brand, business, and CX, she brings clarity, creativity, and momentum to complex challenges - helping global brands and challengers shape what’s next.

Manyone

Shaping everything that's next

Manyone is a strategic design consultancy. We're here to help transform and reimagine businesses by seamlessly blending strategy, creativity, and technology.