about-me variable
Pixar Animation Studios invites you to their webinar

Art & Science Fair Main Event

About this webinar

Join us to learn about the latest developments for RenderMan, Pixar's flagship renderer!

In addition to major announcements, the RenderMan Main Event will include an interactive Q&A with our lead developers, so you'll have your chance to ask questions directly to the people who author Pixar’s core rendering technology.

Hosted by

  • Team member
    T
    Wayne Wooten RenderMan Software Development Manager @ Pixar Animation Studios

    During his 23 year career at Pixar, Wayne is credited in all of Pixar's films since "A Bug's Life". Wayne has developed core RenderMan code for ray tracing, shading languages, texture caches, and system architecture. He lives in Seattle and enjoys photography, hiking, and making beer.

  • Team member
    T
    Oliver Meiseberg Vice President RenderMan @ Pixar Animation Studios

  • Team member
    T
    F. Sebastian Grassia Principal Software Engineer @ Pixar Animation Studios

    I have led the USD team since the project's inception at Pixar in 2012. Prior to that I led the Pipeline team for several years, which gave me the passion to help design something like USD, to serve as the backbone of our 3D pipeline, simplifying it and extending its range.

  • Team member
    T
    Dylan Sisson Digital Artist @ Pixar Animation Studios

    Dylan Sisson is a digital artist with over 25 years of experience in VFX and animation. Dylan joined Pixar in 1999 where he has been engaged in the evangelization of RenderMan. In addition to his role at Pixar, Dylan is an active artist exploring the emerging mediums of VR sculpting and 3D printing.

  • Team member
    T
    Philippe Leprince RenderMan Field Engineer @ Pixar Animation Studios

    hilippe has worked for 25 years as a Visual Effects Technical Director, in such films as Harry Potter, The Dark Knight, Inception, and more. Besides loving shading and rendering, he’s been a RenderMan user since version 3.4 and is now one of the developers of RenderMan for Maya.

  • Team member
    T
    Marc Bannister Engineering Lead @ Pixar

    Marc has been at Pixar since 2015 and is the engineering lead for XPU, a new rendering technology from the RenderMan group. He joined Pixar with over 10 years of experience working with GPUs and has experience in multiple industries including games and film production.

  • Team member
    T
    Per Christensen Principal software developer, RenderMan @ Pixar

    Education: Technical University of Denmark, Copenhagen; University of Washington, Seattle. Work: Mental Images, Berlin; Square USA, Honolulu; Pixar, Seattle.

  • Team member
    T
    Mark Manca RenderMan Product Manager @ Pixar Animation Studios

    I love the intersection between Art, Storytelling, and Technology.

  • Team member
    T
    Rob Pieké Senior Software Developer @ SideFX

    I do stupid(?) things with RenderMan

Pixar Animation Studios

To Infinity and Beyond!

Pixar Animation Studios is an American computer animation studio based in Emeryville, California, a subsidiary of Walt Disney Studios.