About this webinar
Check out the upcoming features of RenderMan version 24 in all of our Bridge Products, Autodesk Maya, Foundry Katana, and SideFX Houdini.
Katrin has worked in the Seattle RenderMan office since 2001, and before that a couple years in the video game industry. Having studied art along with computer science in college, she enjoys making tools for artists.
Sarah started at Pixar's RenderMan in 2015. She primarily works on the RenderMan for Katana bridge. What she misses most during WFH is the endless supply of Milano cookies in the RenderMan kitchen.
Sarah joined Pixar Animation Studios in 2018 as the lead developer for the RenderMan for Houdini plugin. Prior to Pixar, Sarah studied at Cornell University and University of Pennsylvania.
During his 23 year career at Pixar, Wayne is credited in all of Pixar's films since "A Bug's Life". Wayne has developed core RenderMan code for ray tracing, shading languages, texture caches, and system architecture. He lives in Seattle and enjoys photography, hiking, and making beer.
Pixar Animation Studios is an American computer animation studio based in Emeryville, California, a subsidiary of Walt Disney Studios.
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