About this event
This is the 2nd out of 4 masterclasses organized for the launch of our Unity-compatible consent-management platform (CMP). Think of it as a free early adopter program to test our SDK and help the Unity community better manage consent in their games.
In this Masterclass #2, we will walk you through the setup of Didomi's SDK in your game(s). We will present you our Unity SDK in detail, how a consent management works, how to create and customize a CMP to your game's design, when to show it to your users and more.
We are onboarding major brands and publishers every day, both on web and mobile, we know how to make it easy for you. Please send us your questions upfront, so that we can address them during our session. We will also hold a live Q&A at the end of the Masterclass. We think of this Masterclass more as a round-table, not a keynote.
While Masterclass 1 was dedicated to privacy regulation in gaming, the next Masterclasses 3 and 4 will be dedicated to (3) how to test formats and optimize consent rates, and (3) how to increase the ROI of your monetization efforts with a CMP.
We look forward to having you on board!
PS: Didomi's SDK is deployed on over 90 000 websites and apps, collecting consent on over 2bn devices quarterly. We know what we are talking about. 💪
Photo by SCREEN POST on Unsplash. We use the Unity name and logo only for illustration purposes, but the Unity organization is not actively involved in the launch of our CMP or the organization of our Masterclass.
Didomi builds technology that allows organizations to place customer consent at the core of their strategy. By making consent and preferences easily accessible, companies benefit from compliant customer data while seeing higher engagement and increased user trust.
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