About this webinar
This is the 3rd out of 4 masterclasses organized for the launch of our Unity-compatible consent-management platform (CMP). Think of it as a free early adopter program to test our SDK and help the Unity community better manage consent in their games.
In this Masterclass #3, we will walk you through concrete steps to increase you user consent rates in your games. We will share data about formats, messaging and designs - as well as our experience - to help you get the best possible user opt-in rates to boost your ad revenue.
We will present what happens when you adopt a CMP (the link between revenue and consent, standard consents rates and the role of UX), how to optimize consent rates received by you and your vendors (Unity Ads, Mopub, non-IAB vendors...) and how to test and monitor you consent management strategy.
After Masterclasses 1 and 2 that were dedicated to (1) privacy regulation in gaming and (2) the set-up or the Unity SDK in your game(s), the 4th and last Masterclass will then be dedicated to (4) how to increase the ROI of your monetization efforts with a CMP.
Please send us your questions upfront, so that we can address them during our session. We will also hold a live Q&A at the end of the Masterclass. We think of this Masterclass more as a roundtable, not a keynote.
We look forward to having you on board!
PS: Didomi's SDK is deployed on over 90 000 websites and apps, collecting consent on over 2bn devices quarterly. We know what we are talking about. 💪
Photo by SCREEN POST on Unsplash. We use the Unity name and logo only for illustration purposes, but the Unity organization is not actively involved in the launch of our CMP or the organization of our Masterclass.
Get in compliance with GDPR and ePrivacy, without technical knowledge and in total independence.
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