About this event
This is the 4th out of 4 masterclasses organized for the launch of our Unity-compatible consent-management platform (CMP). Think of it as a free early adopter program to test our SDK and help the Unity community better manage consent in their games.
While Masterclass 1, 2 and 3 were dedicated to (1) privacy regulation in gaming, (2) the set-up of the Unity SDK in your game(s), and (3) how to optimize user consent rates with Didomi's SDK, this 4th and last Masterclass will be dedicated to improving monetization efforts with a CMP.
We will explain why good consent management is not a monetization killer, and how to even get higher CPMs because DSPs will prefer your game to you non-compliant competitors.
Please send us your questions upfront, so that we can address them during our session. We will also hold a live Q&A at the end of the Masterclass. We think of this Masterclass more as a roundtable, not a keynote.
We look forward to having you on board!
PS: Didomi's SDK is deployed on over 90 000 websites and apps, collecting consent on over 2bn devices quarterly. We know what we are talking about. 💪
Photo by SCREEN POST on Unsplash. We use the Unity name and logo only for illustration purposes, but the Unity organization is not actively involved in the launch of our CMP or the organization of our Masterclass.
Didomi builds technology that allows organizations to place customer consent at the core of their strategy. By making consent and preferences easily accessible, companies benefit from compliant customer data while seeing higher engagement and increased user trust.
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